![]() While Gravvik is an abandoned hamlet in a beautiful landscape, it has the ability to be downright unnerving. ![]() ![]() One of the key aspects of this is the score by composer Simon Poole, and while I’m no expert, it seems as though Red Thread has incorporated traditional Norwegian music into the score. But after a while it is apparent that it has a style all of its own. Starting out, it reminded me of the melancholic tunes of Dear Esther. The music in Draugen is very well produced indeed. The lip-synching wasn’t great in my pre-release version, though this wasn’t very distracting and did not detract from the overall experience. The character models aren’t aiming for photo-realism, but slightly exaggerated features which manage to command a human performance by some pretty great facial animations. Even with settings banged up to ‘ultra’, I didn’t see any judder or slowdown using a GTX 1070, Intel i7 with close to 16GB of RAM. It’s so gorgeous, in fact, that it is one of only a handful of games that look as good in its screenshots as it does in action. Let me tell you one thing for certain about Draugen, though: this game sure is gorgeous. Any first person game without guns is seemingly labelled a ‘walking sim’. I’ve confessed my feelings toward the term several times in the past, and while it has been used to successfully describe a whole genre of gaming, it often gets slapped on games incorrectly. If anyone uses the term ‘walking simulator’ to describe Draugen, feel free to correct them. Edward is here to find his sister Betty, who appears to have gone missing, and during his stay in Gravvik he’ll attempt to find out what exactly happened. He arrives at the beautiful Fjord hamlet with his ward, Lissie, to find it totally abandoned. You play as Edward, who has ventured to the remote town of Graavk, Norway. His newest work, Draugen can best be described as a first-person mystery game. He also worked on the hugely underrated RPG The Secret World. He then moved onto MMO Anarchy Online in 2001 (which is amazingly still going) before working on Longest Journey sequels Dreamfall and Dreamfall Chapters in 20 respectively. He has only a handful of titles under his belt in over 20 years in the industry, but Tørnquist is all about quality, not quantity.Īfter getting his start on PlayStation movie tie ins Casper and Dragonheart, he developed the smash hit point n click title, The Longest Journey, in 1999. Ragnar Tørnquist is possibly one of the most underrated creative names in video game production today.
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